Creating Entities
Posted on Oct 27, 2016 | Last Updated Oct 27, 2016
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
entity, assign, tie to entity
Displacement Alpha Blending
Posted on Dec 29, 2015 | Last Updated Jul 26, 2017
Information on displacement alpha blending and the shaders you can use to visualize the blending.
worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil
Convert Scene to Model
Posted on Dec 19, 2016 | Last Updated Dec 27, 2020
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020
Overview on porting scenes and levels from other sources.
port, convert, scenes, games, levels
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Batch Import Levels
Posted on Jan 11, 2018 | Last Updated Aug 14, 2020
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
vmf, rmf, map, import, batch, convert to fbx