VBSP.exe has stopped working
Posted on Aug 28, 2017 | Last Updated Aug 28, 2017
VBSP can crash if there are no entities or world geometry in your scene.
vbsp, vbsp.exe, crash, stopped
Wall Worm: Work Flows and Other Things
Posted on Aug 14, 2015 | Last Updated Aug 14, 2015
Some new videos on the Wall Worm Workflow for Source.
workflow, pipeline
Level Design
Posted on Feb 12, 2012 | Last Updated Apr 23, 2018
An introduction into level design for Source using 3ds Max.
level design, 3ds max, source game engine, overview, keynotes, argument for, why
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Posted on May 6, 2019 | Last Updated May 6, 2019

Wall Worm 4.0 Released and other news about 3ds Max.
wall worm, news, GDC, game developer conference, 3ds Max, black mesa
Cordon Manager
Posted on Jun 9, 2012 | Last Updated Jun 9, 2019
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
cordon
Wall Worm Year in Review: 2013
Posted on Dec 17, 2013 | Last Updated Dec 17, 2013
Review of Wall Worm development in 2013.
blog, 2013, briscoe, dear esther, source
Displacements
Posted on Feb 12, 2012 | Last Updated Oct 22, 2024
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh