Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Running Function with Keyboard Shortcut Opens Docs URL
Some of the MacroScripts in Wall Worm now have a default secondary action when executed with the SHIFT key held down.
Information on why keyboard shortcuts using the SHIFT key open the online documents for the function rather than running the function.