Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Level Design
An introduction into level design for Source using 3ds Max.
Unknown Bitmap Filetypes Crash VMF Exporter
Do not use bitmap filetypes that Max doesn't know how to read.
Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.