Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Back to the Future with BSP
Posted on Feb 20, 2016 | Last Updated Apr 7, 2016
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
2016, contest, random
Advanced Bone Settings
Posted on Jan 18, 2015 | Last Updated Apr 22, 2019
Information on adding bones to your model or controlling advanced parameters.
bones
Nothing Happens When You Hit Export
Posted on Feb 13, 2012 | Last Updated Feb 13, 2012
Model does not compile when you hit export. Here are some solutions.
Collision Hulls in 3ds Max for Source
Posted on Feb 12, 2012 | Last Updated Mar 27, 2020
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
hull, collision, cm, convex, concave, collision model, physics model
Lighting Rollout
Posted on Feb 12, 2012 | Last Updated Jul 23, 2013
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings