WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Material Library Generator
Explanation of how to use the Material Library Generator.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.