Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.