Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.