Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.