A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.