Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.