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CorVex Utility Floater

Posted on Jul 25, 2017 | Last Updated Jul 29, 2017

Basic overview of the CorVex Utility Floater.

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Overview Exporter

Posted on Jul 18, 2012 | Last Updated Feb 10, 2014

The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.

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overview, radar, texture, export, compile, resource, pos_x, pos_y, scale

Model & Basic QC Rollout

Posted on Feb 12, 2012 | Last Updated Dec 8, 2017

Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.

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CorVex

Posted on Dec 10, 2013 | Last Updated Apr 22, 2020

CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.

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corvex, level design, plugin, wall, walls, blocks, convex, parametric

Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

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overview, introduction

Purging Corrupt Utility Files

Posted on Sep 23, 2016 | Last Updated Sep 23, 2016

Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.

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purge, corrupt, error

Wall Worm Anvil

Formerly called Wall Worm Displacement Tool
Posted on Feb 12, 2012 | Last Updated Jul 25, 2017

Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.

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anvil, overview, level design

Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Global Settings and Configuration

Posted on Feb 12, 2012 | Last Updated Feb 8, 2019

This floater controls some of the ways that WWMT works in general. Things you set here will be set for the current Windows User's account for all following sessions running WWMT.

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settings, configuration, paths, config, setup, global settings

Level Design

Posted on Feb 12, 2012 | Last Updated Apr 23, 2018

An introduction into level design for Source using 3ds Max.

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level design, 3ds max, source game engine, overview, keynotes, argument for, why