Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
OSL: Radial Gradient
Simple Radial Gradient OSL map for 3d Max included in Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Models and QC
Information on exporting models and QC files.
End User License Agreement
End User License Agreement for Wall Worm Products.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
BSP Compile Log
Viewing and using the BSP Compile logs.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.