Quick Search

More Options

Advanced Search

Why are Models Appearing as Cubes?

When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
Posted on Mar 4, 2017 | Last Updated Mar 4, 2017

This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.

Read More

mdl, model, cube

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Read More

substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

Read More

WWMT Proxy Tools

Posted on Apr 10, 2012 | Last Updated Oct 25, 2017

Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.

Read More

Overview of Wall Worm Model Tools

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Overview on what it is that Wall Worm Model Tools is and does.

Read More

overview, introduction

BSP Topics

Posted on Feb 12, 2012 | Last Updated Aug 8, 2014

Basic discussion of BSP, VBSP and compiling topics.

Read More

vbsp.exe, vbsp, bsp, compile

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

Read More

faq

Setting Up Wall Worm for Goldsource

Posted on Aug 28, 2016 | Last Updated Oct 18, 2019

Overview of setting up Wall Worm for Goldsrc.

Read More

goldsource, goldsrc, hl1, cs1.6, installation, setup

For Hire

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

Low on time to complete a project? Hire Wall Worm to get the job done faster.

Read More

hire, 3d modeler, ohio, source game engine, assets

Convexity

Posted on Feb 12, 2012 | Last Updated Aug 29, 2016

Overview on how Convexity fits into the process of Wall Worm.

Read More

convexity, 3rd part, app