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Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

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props

End User License Agreement

Posted on Jan 13, 2015 | Last Updated Nov 29, 2015

End User License Agreement for Wall Worm Products.

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eula, license agreement

Imported Brush UV Scale Wrong

Posted on Jan 13, 2018 | Last Updated Jan 13, 2018

Fix for importing correct UVs on brushes when the source texture is not a power of 2.

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brush uv, import

Character Models

Posted on Jul 19, 2013 | Last Updated Jul 29, 2013

Articles related to making character models for the Source Game Engine.

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character

Alpha Spec

Posted on Feb 12, 2012 | Last Updated Apr 11, 2019

This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.

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Some PSDs can crash VTEX

PSD files created with Viewport Canvas must be converted
Posted on Jun 16, 2012 | Last Updated Jun 16, 2012

PSD files created with Viewport Canvas can sometimes crash VTEX.

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vtex, psd, crash

Known Issues

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Known issues with various Wall Worm tools.

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Miscellaneous Anvil Tools

Posted on Jul 27, 2012 | Last Updated Jul 27, 2012

An overview and explanation of several functions included in the Miscellaneous tab of Anvil.

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misc, miscellaneous, tab, ui, anvil

Running the Model Tools

Posted on Feb 12, 2012 | Last Updated Jul 23, 2022

How to run the Wall Worm Model Tools for the first time.

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Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata