Using Props in Your Scene
Article on re-using existing props in a scene.
End User License Agreement
End User License Agreement for Wall Worm Products.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Character Models
Articles related to making character models for the Source Game Engine.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
PSD files created with Viewport Canvas can sometimes crash VTEX.
Known Issues
Known issues with various Wall Worm tools.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.