Phong Materials
Setting up a Phong material for Source using Wall Worm.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Using WWMT
Articles on using the Wall Worm Model Tools.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.