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Bad Texture Alignment on Brush Geometry and Displacements

Fixed in VMF Exporter 1.21 (WWMT 1.768)
Posted on Feb 13, 2012 | Last Updated Mar 29, 2012

The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.

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CorVex

Posted on Dec 10, 2013 | Last Updated Jan 9, 2022

CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.

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corvex, level design, plugin, wall, walls, blocks, convex, parametric

Displacement Proxies

Posted on Jun 18, 2018 | Last Updated Mar 29, 2020

Displacement Proxies allow teams to work more efficiently with displacements in multiple files.

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displacement proxy, sculpt proxy, xref scene

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

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displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

VMF Exporter

Posted on Feb 12, 2012 | Last Updated Dec 27, 2021

The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.

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vmf, exporter, 3ds max

Incorrect Rotation on World Geometry

Fixed in WWMT 1.867
Posted on Sep 27, 2012 | Last Updated Oct 18, 2012

In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.

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vmf, texture, rotation, uaxis, vaxis, problem, incorrect

Making Ragdolls in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Oct 21, 2023

Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.

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ragdoll, collisionjoints, ik tab, joints

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod in 3ds Max
Posted on Aug 18, 2013 | Last Updated Aug 16, 2019

Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.

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gmod, garry's mod, garrysmod, steampipe, setup

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 1, 2018

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity