Quick Search

More Options

Advanced Search

When Opening Scene there is a startup script error.

Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Posted on Oct 13, 2014 | Last Updated Oct 13, 2014

Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.

Read More

startup, script, error

Unknown Bitmap Filetypes Crash VMF Exporter

Do not use bitmap filetypes that Max doesn't know how to read.
Posted on Oct 18, 2012 | Last Updated Oct 18, 2012

Using unknown bitmap types on world geometry and displacements will crash the VMF Exporter. This currently happens if using VTFs in materials in 3ds Max 2013 since there is no VTF plugin yet.

Read More

vmf, crash, material, vtf

Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

Read More

vtex, compile, errors

Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

Read More

skins, texturegroup

WWMT Textures

Posted on Feb 12, 2012 | Last Updated Jun 18, 2015

Information on exporting Wall Worm Model Tools WWMT textures.

Read More

texture, export, model, vtf, vmt, tga, 3ds max, wallworm

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

Read More

propper, cluster, clustering, merging, optimizing

Rotating Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating VMTs that animate the texture rotation.

Read More

rotate, texture, animate, proxies vmt

Exporting

Posted on Feb 12, 2012 | Last Updated May 5, 2012

Quick introduction on the model and texture exporters in Wall Worm.

Read More

Sky Writer

Posted on Feb 12, 2012 | Last Updated Jul 4, 2020

Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).

Read More

sky writer, skies, pfm

Res Maker

Posted on Feb 12, 2012 | Last Updated Feb 18, 2020

Instructions on generating a RES file with Wall Worm to push custom content onto the client from the game server.

Read More

res, resource file, reslist