Quick Search

More Options

Advanced Search

Making Collision Models

Posted on Jul 16, 2012 | Last Updated Jul 29, 2013

Articles about making collision models.

Read More

collision, hull, model, convex, concave

Export Multiple Texture Skins

Posted on Feb 12, 2012 | Last Updated Sep 22, 2019

You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.

Read More

skins, texturegroup

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

Read More

leak

Tutorial: Nuclear Cooling Towers

How to create nuclear cooling towers with Displacements
Posted on Dec 21, 2021 | Last Updated Dec 21, 2021

Tutorial on creating nuclear cooling towers as displacements for the Source Engine.

Read More

displacement, curved, source engine, hammer, 3ds max, wall worm, corvex

Help

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Get help compiling your models, levels and textures for Source.

Read More

Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

Read More

texturing, world geometry

A Decade of Wall Worm

Posted on Nov 29, 2020 | Last Updated Nov 29, 2020

Wall Worm turned 10 years old in 2020. Here is a little status update.

Read More

ten year anniversary, decade

Slow Closing File or 3ds Max

This problem is fixed with sculpt meshes created with WW 2.82+.
Posted on Jul 30, 2014 | Last Updated May 20, 2016

3ds Max seems to hang when closing a file with a large sculpt mesh.

Read More

frozen, hang, slow

Wall Worm: Work Flows and Other Things

Posted on Aug 14, 2015 | Last Updated Aug 14, 2015

Some new videos on the Wall Worm Workflow for Source.

Read More

workflow, pipeline

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Read More

substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library