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Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

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bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

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compile, error, studiomdl

MDL Loader isn't working

Posted on Dec 23, 2016 | Last Updated Dec 23, 2016

Instructions on manually setting the correct plugin paths if WW did not set them during installation.

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plugin paths, mdl loader troubleshooting

Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

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credit, associates, help, maxscripters, developers

Frequently Asked Questions

Posted on Feb 13, 2012 | Last Updated Jul 4, 2020

Some of the most frequently asked questions asked by Wall Worm users.

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faq

Nothing Happens When You Hit Export

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

Model does not compile when you hit export. Here are some solutions.

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Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

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privacy

WWMT Proxy Tools

Posted on Apr 10, 2012 | Last Updated Oct 25, 2017

Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.

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Creating Entities

Posted on Oct 27, 2016 | Last Updated Oct 27, 2016

Details on what objects automatically export as entities in a VMF and how to manually create other entities.

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entity, assign, tie to entity

When Opening Scene there is a startup script error.

Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Posted on Oct 13, 2014 | Last Updated Oct 13, 2014

Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.

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startup, script, error