Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Studiomdl.exe - Model has 2-dimensional geometry
Relates also to: Error with convex elements of Mesh
This error is usually caused by models having a $concave flag that do not have proper collision hulls.
OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Studiomdl.exe and Vtex.exe - Unable to find gameinfo.txt
This error usually indicates Steam did an update or you are working with a mod that doesn't use the Steam VProject setting. Read the fix here.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.