Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Material Library Generator
Explanation of how to use the Material Library Generator.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.