Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Models and QC
Information on exporting models and QC files.