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Making $jigglebones in 3ds Max for Source

Posted on Feb 12, 2012 | Last Updated Jan 18, 2015

$jigglebones are bones that can automatically generate secondary motion without being animated. Making a $jigglebone in WWMT requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers.

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Wall Worm Beta Changelog

Archive of Changelog from 2010
Posted on Oct 9, 2017 | Last Updated Oct 9, 2017

Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.

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2010, beta

Wall Worm Pro

Posted on Nov 20, 2014 | Last Updated Aug 30, 2023

Wall Worm Pro enhances the features inside Wall Worm itself.

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wallworm pro, wwpro, vtf importer, smd exporter plugin, vta export plugin, source engine plugins

Setting Up Wall Worm for Goldsource

Posted on Aug 28, 2016 | Last Updated Oct 18, 2019

Overview of setting up Wall Worm for Goldsrc.

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goldsource, goldsrc, hl1, cs1.6, installation, setup

Wall Worm, Still Squirming

Posted on Mar 28, 2012 | Last Updated Mar 28, 2012

First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.

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blog, news

Wall Worm: Work Flows and Other Things

Posted on Aug 14, 2015 | Last Updated Aug 14, 2015

Some new videos on the Wall Worm Workflow for Source.

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workflow, pipeline

Wall Worm Gets Tanked

Well... I mean Wall Worm is used on a Tank.
Posted on Jul 30, 2013 | Last Updated Feb 16, 2014

Some news and spotlight about Wall Worm, tools, users and projects.

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blog

A Decade of Wall Worm

Posted on Nov 29, 2020 | Last Updated Nov 29, 2020

Wall Worm turned 10 years old in 2020. Here is a little status update.

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ten year anniversary, decade

Wall Worm, the Angry Teapot and the Art of Xen

Posted on Jun 5, 2016 | Last Updated Jun 5, 2016
Angry TeapotSurface Tension Uncut

Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.

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blog, angry teapot, xen

Rad Worm

Posted on Feb 12, 2012 | Last Updated Apr 21, 2016

Rad Worm helps you create RAD files from your 3ds Max scene that will cause the textures to give off light when compiled into Source.

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rad, radiosity, lighting, shadow, cast, vrad, compile