Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.