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Archive of Wall Worm Version 3 Changelog

Archive of Changelog early 2017 to early 2019
Posted on Jan 24, 2020 | Last Updated Jan 24, 2020

Archive of Wall Worm Version 3.X changelog in early 2017 through early 2019.

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2017, 2018, 2019

Some PSDs can crash VTEX

PSD files created with Viewport Canvas must be converted
Posted on Jun 16, 2012 | Last Updated Jun 16, 2012

PSD files created with Viewport Canvas can sometimes crash VTEX.

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vtex, psd, crash

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

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displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

VMF Importer

Posted on Jun 25, 2013 | Last Updated Aug 10, 2020
Esther VMF ImportJakobson in 3ds Max

You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.

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vmf, import, importer, hammer, 3ds max, hammer-to-max

PBR Material Support

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

PBR Material support in Wall Worm.

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pbr

Detailer

Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Dec 27, 2021

Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.

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detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape

CorVex

Posted on Dec 10, 2013 | Last Updated Jan 9, 2022

CorVex is a geometry plugin for 3ds Max aimed at quickly building game level layout and convex walls with simple parametric controls and planar UV mapping.

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corvex, level design, plugin, wall, walls, blocks, convex, parametric

Studiomdl.exe - Check for write enable

Posted on Feb 13, 2012 | Last Updated Feb 13, 2012

This error occurs when the path for the output model does not exist. This is an error that happens at the compile stage and will happen if you are compiling straight from WWMT or by compiling manually from the batch file.

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compile, error, studiomdl

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

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translucent, alphatest, transparency, opacity