Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Error When Updating Wall Worm
Some problems that can occur when updating Wall Worm and Wall Worm Pro, along with some workarounds.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
PBR Material Support
PBR Material support in Wall Worm.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.