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Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

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vmt, parameters, source shader

WWMT Changelog

Posted on Feb 12, 2012 | Last Updated Mar 29, 2024

Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.

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wwmt, changelog, updates, release notes

OSL: Lightmapped_4Wayblend

Posted on Jun 8, 2018 | Last Updated Jun 8, 2018

The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.

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4way, blend, osl

Generating LODs

Posted on Feb 12, 2012 | Last Updated Jun 6, 2020

The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.

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Wall Worm

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Wall Worm is a gaming and design group focused on developing content for the Source Game Engine.

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Imported Brush UV Scale Wrong

Posted on Jan 13, 2018 | Last Updated Jan 13, 2018

Fix for importing correct UVs on brushes when the source texture is not a power of 2.

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brush uv, import

Exporting CAT and Biped Models

Posted on Jul 19, 2013 | Last Updated Dec 10, 2014

Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.

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cat, biped, animation, character, bip, skin, animated model

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

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anniversary, development, history

Detailer

Bringing life to your scenes
Posted on Nov 22, 2013 | Last Updated Dec 27, 2021

Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.

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detail, sprite, vbsp, exporter, sprite card, sprite sheet, foliage, landscape