VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Privacy Policy
The Wall Worm Privacy Policy.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.