DX Display Shaders
Posted Jul 26, 2017
Last Updated Jul 26, 2017
Wall Worm utilizes the DirectX Shader in Max to work with some kinds of objects. For the most part the DX shaders are used when working with Displacements and blending materials with vertex colors.
Displacement Alpha Blending
Posted on Dec 29, 2015 | Last Updated Jul 26, 2017
Information on displacement alpha blending and the shaders you can use to visualize the blending.
worldvertextransition, alpha blending, blend material, directx shader, 3ds max, wallworm, anvil
Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
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