Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Nudge Tools
Nudge Tools in Wall Worm
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.