Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Level Design
An introduction into level design for Source using 3ds Max.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.