Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.