Source 2 FGD Parser
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
fgd, entities, parser, entity, cs2, counter-strike 2
Importing Source Assets
Posted on Mar 3, 2015 | Last Updated Mar 3, 2015
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
Posted on Jun 16, 2012 | Last Updated Jun 16, 2012
PSD files created with Viewport Canvas can sometimes crash VTEX.
vtex, psd, crash
Source Engine
Posted on Feb 12, 2012 | Last Updated May 15, 2015
Articles related to the Source Game Engine.
source game engine
Porting Levels
Posted on Dec 19, 2016 | Last Updated Dec 30, 2020
Articles related to porting levels into Source using 3ds Max and Wall Worm.
port
Compile Errors
Posted on Feb 13, 2012 | Last Updated Jul 29, 2013
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Source Tools
Posted on Feb 12, 2012 | Last Updated Jan 30, 2015
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.