Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.