Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.