Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.