Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Snap Verts To Grid Modifier
The Snap Verts To Grid Modifier snaps all the vertices in the object to the world grid based on the grid spacing settings in the modifier.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.