Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Models and QC
Information on exporting models and QC files.
Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Character Models
Articles related to making character models for the Source Game Engine.
Using Props in Your Scene
Article on re-using existing props in a scene.