VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Washed Out Textures
Instructions of getting your materials to import without being washed out in color.