Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
User Interface
Information on the user interface for Wall Worm Model Tools.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.