Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
A Decade of Wall Worm
Posted on Nov 29, 2020 | Last Updated Nov 29, 2020
Wall Worm turned 10 years old in 2020. Here is a little status update.
ten year anniversary, decade
Displacement Proxies
Posted on Jun 18, 2018 | Last Updated Mar 29, 2020
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
displacement proxy, sculpt proxy, xref scene
Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Finding Leaks in 3ds Max
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Some information on finding and troubleshooting leaks.
leak
Prop Data and Custom Gibs
Posted on Feb 12, 2012 | Last Updated May 9, 2021
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
gibs, propdata
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth
Slow Closing File or 3ds Max
This problem is fixed with sculpt meshes created with WW 2.82+.
Posted on Jul 30, 2014 | Last Updated May 20, 2016
3ds Max seems to hang when closing a file with a large sculpt mesh.
frozen, hang, slow