Source 2 Engine
Posted on Jan 17, 2015 | Last Updated Mar 7, 2024
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
source 2, cs2, engine, half-life: alyx
Lightmap Scale
Posted on May 15, 2012 | Last Updated May 15, 2012
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
lightmaps, lightmap, scale, lighting, shadows
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Creating Brush Corridors and Terrain
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
ShellVex functions for creating ShellVex brush systems from selected objects.
shellvex, corridor, terrain, brush
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
Finding Leaks in 3ds Max
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Some information on finding and troubleshooting leaks.
leak
Converting Displacements to Models
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture