Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.