Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Level Design
An introduction into level design for Source using 3ds Max.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
BSP Compile Log
Viewing and using the BSP Compile logs.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.