Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Character Models
Articles related to making character models for the Source Game Engine.