Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Privacy Policy
The Wall Worm Privacy Policy.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.