Utilities Rollout
Posted on Feb 12, 2012 | Last Updated Jul 27, 2012
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Prop Data & Gibs Rollout
Posted on Feb 12, 2012 | Last Updated Feb 12, 2012
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Material Library Generator
Posted on Feb 12, 2012 | Last Updated Apr 2, 2022
Explanation of how to use the Material Library Generator.
materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings
Making Your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
sky, 2d, 3d, toc
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Normal Tools
Posted on Aug 6, 2014 | Last Updated Apr 22, 2020
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
normals, edit normals, smoothing, hard edge, script, commercial