Level Design
An introduction into level design for Source using 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Export Textures
How to export your model textures from 3ds Max to Source.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).