Using Props in Your Scene
Article on re-using existing props in a scene.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.